Turning messy ideas into clear, shippable products.
Product, motion and interaction designer working across UX, UI, prototypes and AI-assisted workflows. I help teams move from rough ideas to clear screens, working prototypes and shipped products at high speed, without losing the craft that makes an experience feel simple.
Selected work
Case studies

Pocket FM Motion System
Defined the motion language and token set adopted across audio, player, and discovery surfaces.
Pocket FM Lottie Library
Created a categorized animation library for product Lottie files across player, rewards, loaders, empty states, and subscription moments.

Pocket FM Player Revamp
Redesigned the listening surface across player hierarchy, wireframes, final UI, and ad moments.
Published a research paper on design thinking
My paper was published in the RITSM-24 conference proceedings at NIGC, Najibabad, held on 8-9 Nov 2024. I also shared a short talk on how design thinking can help teams break unclear problems into practical next steps.
- Paper ID: RITSM-108
- Proceedings ISBN: 978-81-972544-9-9

Notes
Notes between me and myself
Design is more than making good screens
A note between me and myself about the point where design stopped being only about screens for me. It is about explaining decisions, handling tradeoffs, and helping the team move with more clarity.
Small UX details that real products teach you
A note about the small things I used to treat as polish, but now see as product quality. Copy, empty states, loading, long content, and QA are often where the user actually feels the product.
How designers can work better with product managers
A note on working with PMs without turning design into a handoff machine. The useful part is not winning the argument, it is making the product decision clearer together.
What I learned as the first designer at Pocket FM
A personal note from being the first designer at Pocket FM, when there was no design system or clear process to lean on. I learned that the job was not to touch everything, but to make the team clearer.
How to practice product research without getting lost
A note on keeping research close to the decision instead of collecting endless notes. I use examples from subscription, paywall, player, and creator flows because research gets useful when it changes the next product move.
A practical guide to error handling in product design
A simple note on designing what happens when the product cannot do what the user asked. Error states are where trust can break, so the message, recovery path, and saved progress all matter.
Teaching
Courses
Two practical tracks for designers and builders who want sharper taste, cleaner workflows, and better decisions on screen.
Motion Design
A practical course for designers who want motion to clarify intent, not decorate the screen.
₹20,000
₹15,000
Prompt to Pixel
A workflow course for shaping raw ideas into polished interfaces with AI as a useful collaborator.
₹24,000
₹18,000
I'm Dev, a product designer with nearly a decade of experience turning messy ideas into clear, beautiful products across mobile apps, web platforms, AI-assisted workflows and motion systems.
I like working where things are still unclear: shaping the UX, polishing the UI, thinking through motion and creating dev-friendly designs that teams can actually build, ship and scale.
